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Custom powa :D

December 30th, 2010, 12:22 am

Average Rating: 5.00
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Mist the Moonhunter, December 30th, 2010, 12:22 am

I didn't like the other ones I've made so I made this.
Hope it helps.

Advertisement, September 15th, 2019, 11:06 am


Eli the Animal, December 30th, 2010, 12:34 am

WTF! yeah this helped, but man, I luv that sprite!

Blitzn'Burst, December 30th, 2010, 4:39 pm

i dont really ._. design is pretty good though. its just your shading whould find a new one. for all my sprites i use 3-4 shades. more then that takes mroe practice and skill. when you make your sprites you tend to leave the brightest shade a little too bright. Hope this helps ;D

NotTCF (Guest), December 30th, 2010, 5:47 pm

Your sense of anatomy is fucked.

Mist the Moonhunter, December 30th, 2010, 6:01 pm

Blitz I shade like that delibrately.
I don't need to listen to guests,
especially ones which aren't TCF.

ClareSilver47, December 30th, 2010, 7:46 pm

I need a tut on the speedline effect/zooming effect that a lot of people use for dramatic effect or someone realizing that a certian person is nearby. I need to learn how to make that, and on GIMP

Mist the Moonhunter, December 31st, 2010, 12:32 am

People just use zoom/radial blur effects.

Risky2k, December 31st, 2010, 10:43 am

It's better to start with the head, so you'll know how big the rest of the body will be.

ClareSilver47, December 31st, 2010, 5:07 pm

Here's a better question, what if you can't find it, or don't know where to get the damn plug-ins

Mist the Moonhunter, January 1st, 2011, 6:45 pm

No risky its not.
Thats why half your sprites have terrible bodies.

Kazzythehedgehog, January 10th, 2011, 9:50 pm


Mist the Moonhunter, February 17th, 2011, 3:13 pm

Claresilver its called google magic.

ClareSilver47, February 18th, 2011, 2:17 pm

I found the fuction, it was clumped with Motion blur
Anyway, I'll put up a tut soon

FlyingMonkey, May 16th, 2012, 4:13 pm

@Mist the Moonhunter: Risky is totally right. THe established method of drawing characters is to begin with the head. And pixel art is no different.

The reason for this is that proportions are determined by the head. For example, the nipples are about one head length from the chin. And the abdomen another head length below that. This measurement process continues down to the feet. Without first establishing the head the only way to find the proper anatomy is through trial and error.

Naturally methods differ for everyone. However, Risky is right. The head is the general starting point of both drawings and sprites.

P.S. I know this comment is most likely going to be ignored due to the time barrier between post and reply. However, for the sake of those who may be reading this at any time in the future I felt I had to establish what is and is not the established method. I hope this comment is helpful.

Mist the Moonhunter, May 18th, 2012, 6:22 am


Nope your totally right mate. :)

Don't wanna sound like a C***, but I've kinda of matured from that annoying squealy twelvies years.

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